![]() Well Since NONE of my BIG Two (2) Question were addressed or attempted to be answered in anyway shape or form, I will ask them YET AGAIN and not only here but on the Real Server and not here in BETA. I hope you all see the flaws here and there are plenty of solutions provided to the game in BETA and guess what, let's bring it out anyway without addressing REAL ISSUES HERE IN THE GAME. Maybe you STAFF can get an answer.Ĭlearly you will see there is massive amounts of feedback on this Implementation there on Beta and certain questions are answered and these that I have asked still go unanswered. I've got piles of what I consider worthless BPs.Here is my post as to feedback on Beta, which I have asked questions without any and all answers. ![]() Might be useful for newer cities but not after playing for awhile. Higher percentage chance (like2%) at receiving bp when h. I don't see myself choosing a defense boost rather than an attack boost when I'm attacking. ![]() Don't see much need for it, but that's been recently introduced with new buildings so maybe. More seats at the table might be useful.Įxtra negotiation turn for GBG would no doubt necessitate more goods required in the first place, as others have pointed out when this suggestion was made before, so in the long run it would become more expensive, not less.ĭefense boost for attacking units.I guess. Higher upgrades would be kinda pointless, as before long you'll have more Tavern silver than you can spend. ![]() I wouldn't mind more uses for the Tavern but at the moment I can't think what. If you're short on aid it's time to refresh the friends list, and/or find a guild with more active members. I've never had a use for self-aid or mass aid kits, I sell every one I find. ![]()
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